Privacy Policy
Your privacy is fundamental to how PeekPack operates
🔒 Privacy-First Promise
PeekPack is designed with privacy as its foundation. Unlike other mobile games, we believe your data should stay on your device, always.
What We Don't Collect
❌ No Personal Data
We don't collect names, emails, phone numbers, or any personal information.
❌ No Game Data
Your high scores and game progress never leave your device.
❌ No Usage Analytics
We don't track how you use the app or what features you access.
❌ No Location Data
We don't access or store your location information.
How PeekPack Works
📱 100% Local Processing
All game physics, scoring, and visual effects happen directly on your iPhone using Apple's native frameworks (SpriteKit for physics simulation, UIKit for UI). No internet connection is required or used for core gameplay.
🔒 No Cloud Storage
Your high scores, game settings, and progress are stored only in your device's local storage. Nothing is uploaded to any servers or cloud services.
🚫 No Third-Party Tracking
QR Engine doesn't include any third-party analytics, advertising, or tracking SDKs. We don't use Google Analytics, Facebook SDK, or any similar services.
Permissions We Request
📱 Device Storage Access
Required for saving high scores and game settings locally. All game data is processed locally and never transmitted.
📱 Vibration (Haptic Feedback)
Used for tactile feedback during gameplay (ball merges, scoring events). This enhances the gaming experience.
About the Developer
PeekPack is developed by Ibrahim Uzun, an individual iOS developer based in Istanbul, Turkey. This is not a corporate product with complex privacy policies and data collection schemes.
As an individual developer, I believe in creating software that respects user privacy and works exactly as advertised. PeekPack reflects my personal commitment to privacy-first software development.
If you have any questions about this privacy policy or how PeekPack works, you can contact me directly through the App Store or via social media.
Technical Implementation
🛠️ Native iOS Technologies
- • SpriteKit: For physics simulation and game rendering
- • UIKit: For user interface and touch controls
- • CoreAnimation: For smooth visual effects and animations
- • UserDefaults: For local high score storage
🌐 No Network Requirements
PeekPack can function completely offline. The game doesn't make any network requests for its core gameplay functionality.
Changes to This Policy
Given that PeekPack doesn't collect any data, there's very little that could change about this privacy policy. However, if significant changes are made to the game that would affect your privacy, this policy will be updated accordingly.
Any updates will be reflected on this page and in the game's App Store listing. The game will never start collecting data without explicit user consent and clear notification.
Questions?
If you have any questions about this privacy policy or PeekPack's privacy practices, please don't hesitate to reach out.
Developer: Ibrahim Uzun
Contact: Available through App Store reviews or social media
Last Updated: August 2025